[PATCH 4/5] wined3d: Don't use the depth range clipping hack when we have ARB_depth_clamp.
Chris Robinson
chris.kcat at gmail.com
Tue Jan 19 17:15:48 CST 2010
On Tuesday 19 January 2010 2:52:28 pm Henri Verbeet wrote:
> ARB_depth_clamp should give pretty much the desired behaviour by clamping
> instead of clipping depth values outside the depth range.
I think you need to make sure glEnable(GL_DEPTH_CLAMP) gets called in
state_clipping if you're going to bypass the depth range hack with it.
Currently it's only called if WINED3DRS_CLIPPING is off.
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