Student Interested in Google Summer of Code 2010

Michael Stefaniuc mstefani at
Wed Jan 27 08:39:17 CST 2010

Stefan Dösinger wrote:
> Am 27.01.2010 um 13:16 schrieb Henri Verbeet:
>> On 27 January 2010 12:57, Tony Wasserka <tony.wasserka at> wrote:
>>> at the msdn documentation to see the whole list of interfaces. I guess
>>> the most profitable would be implementing the effect interfaces, since
>>> these are the most used ones next to shaders and textures. I'm not sure
>> I'm sure the effect interface would be useful to implement, but aside
>> from probably having a dependency on the HLSL compiler, it's probably
>> just too hard. 2 or 3 months really isn't a whole lot of time either.
> It would help a lot if the code from last years gsoc d3dx9 projects
> made it into wine git sooner rather than later to allow new
> participants to build on it. I don't know what the state of Tony's
> work is, but I think the only real concern blocking the assembler is
> splitting up the patches, a few commends and compatibility with older
> flex versions(what happened to that? Did Alexandre raise the minimum
> flex version needed to build wine?)
The "flex police" did; he just accepted that patch eagerly ;)


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