[4/5] d3d9: Accept the d3d10 fog+sRGB behavior as broken

Henri Verbeet hverbeet at gmail.com
Tue Jul 6 10:02:23 CDT 2010

On 6 July 2010 16:50, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am Dienstag 06 Juli 2010 16:23:51 schrieb Henri Verbeet:
>> It's really HL2 that's broken then, I don't think it would be
>> unreasonable for wined3d to adapt the newer behaviour on appropriate
>> cards in the future.
> I haven't seen any game that depends on the new behavior. Since the Source
> 2003 engine is pretty popular it would be a lot of pain to try to adopt the
> dx10 fog-sRGB behavior with no gain.
We may want to use the framebuffer_sRGB extension in the future.

> It's not the only case where we declare "new" behavior as broken. E.g. the
> error returned due to bad buffer lock flags happens to break games, even though
> the new behavior is saner than the old one.
Sure, I just don't think either behaviour should be considered broken
at this point.

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