[4/5] d3d9: Accept the d3d10 fog+sRGB behavior as broken

Henri Verbeet hverbeet at gmail.com
Tue Jul 6 10:44:52 CDT 2010

On 6 July 2010 17:41, Stefan Dösinger <stefan at codeweavers.com> wrote:
>> Sure, I just don't think either behaviour should be considered broken
>> at this point.
> Do you think we should just accept both behaviors as OK?

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