[PATCH 1/2] d3dx9: Fix indentation in D3DXDeclaratorFromFVFTest. (try 4)

Marcus Meissner meissner at suse.de
Wed Jul 7 10:31:53 CDT 2010


On Wed, Jul 07, 2010 at 10:28:17AM -0500, Misha Koshelev wrote:
> Ok per Dan's comments back to <last as this looks nicer.
> 
> This is my last try on these patches unless I hear from Alexandre.
> 
> Misha
> ---
>  dlls/d3dx9_36/tests/mesh.c |    2 +-
>  1 files changed, 1 insertions(+), 1 deletions(-)
> 
> diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
> index 8e4e26d..a2fb6d8 100644
> --- a/dlls/d3dx9_36/tests/mesh.c
> +++ b/dlls/d3dx9_36/tests/mesh.c
> @@ -269,7 +269,7 @@ static void D3DXDeclaratorFromFVFTest(void)
>                  ok(decl[i].Method == exp1[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp1[i].Method);
>                  ok(decl[i].Usage == exp1[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp1[i].Usage);
>                  ok(decl[i].UsageIndex == exp1[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp1[i].UsageIndex);
> -	        ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);
> +                ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);

In general whitespace changes have nearly no chance of acceptance.

Especially in this late RC phase of 1.2.

Fix whitespace issues in code you change, leave it alone otherwise.

Ciao, Marcus



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