wined3d: Add GL_NV_point_sprite extension.

Henri Verbeet hverbeet at gmail.com
Sat Jul 10 05:38:27 CDT 2010


2010/7/10 Rico Schüller <kgbricola at web.de>:
> +    if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0]
> +            || (!glPointParameteri && context->gl_info->supported[WINED3D_GL_VERSION_2_0]
> +            && !context->gl_info->supported[NV_POINT_SPRITE]) )
The second "context->gl_info->supported[WINED3D_GL_VERSION_2_0]" is redundant.



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