D3DXCreateTeapot and reverse engineering?

Misha Koshelev misha680 at gmail.com
Sun Jul 18 13:05:28 CDT 2010

Dear All:

I just wanted to double check before I do anything with

I have several options for implementing this:

Option A
One, the slightly harder option, involves the original dataset:

Option B
Another, much simpler method, would be to:
a) Call D3DXCreateTeapot
b) D3DXCreateTeapot returns a vertex and index buffer
c) I can easily use these to create a header file that _exactly_
reproduces the vertices and indices created by Windows.

My question: is Option B allowed, and if not, why not?

Thank you

p.s. This is for this bug:

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