D3DXCreateTeapot and reverse engineering?
misha680 at gmail.com
Sun Jul 18 13:05:28 CDT 2010
I just wanted to double check before I do anything with
I have several options for implementing this:
One, the slightly harder option, involves the original dataset:
Another, much simpler method, would be to:
a) Call D3DXCreateTeapot
b) D3DXCreateTeapot returns a vertex and index buffer
c) I can easily use these to create a header file that _exactly_
reproduces the vertices and indices created by Windows.
My question: is Option B allowed, and if not, why not?
p.s. This is for this bug:
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