D3DXCreateTeapot and reverse engineering?

Roderick Colenbrander thunderbird2k at gmail.com
Sun Jul 18 17:46:51 CDT 2010

On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev <misha680 at gmail.com> wrote:
> On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote:
>> IMHO, our criterion is "we only need to implement what apps really need",
>> and for the moment, that app probably could live with a stub for
>> D3DXCreateTeapot.   When we run into a complaint about
>> our lousy teapot, we can create a better one.  So relax,
>> just do a stub, and move on to more important things.
>> Also, as Roderick says, sucking tables out of Windows is
>> not ok, for copyright reasons.
> Very well. I will only devote a very limited amount of time to looking
> at the teapot.
> I am currently looking at the GLUT code. They seem to have simplified
> this quite a bit compared to Windows data - at which I will not look per
> all your comments.
> I do not really know much (anything) about OpenGL but have pulled this
> code as a combination from:
> http://mindfuck.de-brauwer.be/articles/glut/
> http://www.it.freebsd.org/pub/Unix/NetBSD/NetBSD-current/xsrc/external/mit/MesaGLUT/dist/src/glut/beos/glut_teapot.c
> Any ideas how one could quickly look at the raw vertex buffer data using
> OpenGL?
> Thank you
> Misha

How raw do you want to have it:
? ;)


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