[PATCH 7/7] d3d10: Implement D3D10ReflectShader().

Henri Verbeet hverbeet at gmail.com
Tue Jul 20 04:26:22 CDT 2010

2010/7/19 Rico Schüller <kgbricola at web.de>:
> +        e[i].SemanticName = get_semantic(data + name_offset);
I'm not sure this will work, I was under the impression semantics can
be arbitrary strings. (Which is also why d3d10core goes through the
trouble of copying the string data.)

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