[PATCH 4/4] wined3d: Use a more consistent name for the normalized texrect "extension".
hverbeet at gmail.com
Wed Jul 21 06:01:25 CDT 2010
On 20 July 2010 22:05, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
>> - || gl_info->supported[WINE_NORMALIZED_TEXRECT])
>> + || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
> I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?
Consistency with the enum name, and WINED3D_GL_EXT_NONE,
WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
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