[PATCH 4/4] wined3d: Use a more consistent name for the normalized texrect "extension".

Henri Verbeet hverbeet at gmail.com
Wed Jul 21 07:13:59 CDT 2010


On 21 July 2010 14:12, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>
> Am 21.07.2010 um 13:01 schrieb Henri Verbeet:
>
>> On 20 July 2010 22:05, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>>>
>>> Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
>>>> -            || gl_info->supported[WINE_NORMALIZED_TEXRECT])
>>>> +            || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
>>> I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?
>>>
>> Consistency with the enum name, and WINED3D_GL_EXT_NONE,
>> WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
> But those aren't extensions.
>
Neither is this, which was kind of the point.



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