RFC: draft HLSL test suite
iammisc at gmail.com
Wed Jul 21 16:46:04 CDT 2010
First of all, let me introduce myself. I'm a young software developer
entering college this fall. I've always been interested in helping out
the WINE project, especially in the areas of DirectX and Direct3D. Dan
Kegel suggested in http://wiki.winehq.org/HLSLTestSuite that writing
an HLSL test suite might be a good place to start, so here's a draft
of a test framework and a few tests that use it. It's not complete, I
know (for one, I need to write tests for vertex shaders), but before I
go any farther, I'd like to know get peoples' opinion on the design.
Is this the way a wine HLSL test suite should look? Is there something
else I should incorporate into these tests? I'm absolutely open to
And lastly, I'd like to thank the wine developers for producing such a
wonderful piece of software. We really appreciate you all!
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