[4/5] d3dx9: Implement D3DXCreateTexture plus tests

Henri Verbeet hverbeet at gmail.com
Thu Jul 22 07:40:18 CDT 2010


On 21 July 2010 16:06, Owen Rudge <owen at owenrudge.net> wrote:
> +    hr = D3DXCreateTexture(device, D3DX_DEFAULT, 63, 0, 0, 0, D3DPOOL_DEFAULT, &texture);
> +    ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
> +
> +    if (texture)
> +    {
> +        hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
> +
> +        ok(desc.Width == 63, "Returned width %d, expected %d\n", desc.Width, 63);
> +        ok(desc.Height == 63, "Returned height %d, expected %d\n", desc.Height, 63);
> +
> +        IDirect3DTexture9_Release(texture);
> +    }
I (still) think that depends on NPOT texture support in the device.
I.e., if the device doesn't support NPOT textures, I suppose the call
can either fail, or create a texture with different dimension like
64x64, but it can't create 63x63 textures. Note that
D3DPTEXTURECAPS_NONPOW2CONDITIONAL also affects NPOT capabilities.



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