[PATCH 07/11] d3d10: Implement D3D10GetInputAndOutputSignatureBlob().

Henri Verbeet hverbeet at gmail.com
Mon Jul 26 17:56:05 CDT 2010


2010/7/26 Rico Schüller <kgbricola at web.de>:
> +    /* 32 (DXBC header) + 2 * (1 * 4 (chunk index) + 2 * 4 (chunk header)) + data_size (chunk data) */

I'm probably missing something here, but:
  - I think that should be "2 * 4 (chunk index) + 2 * 4 (chunk header)" -> 48?
  - Aligning chunks on 16 byte / 128 bits offsets makes sense, but
then you also need to actually write the chunks at those locations,
and take it into account in the size calculation.



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