[PATCH 1/1] d3dx9: Complete test for D3DXCreateSphere. (try 5)
octavian.voicu at gmail.com
Mon Jul 26 19:09:24 CDT 2010
On Tue, Jul 27, 2010 at 1:30 AM, Misha Koshelev <misha680 at gmail.com> wrote:
> I have spent quite a bit of time with Henri on IRC re this patch (thank you so much) and it now has his blessing.
> Hopefully everyone else's as well :)
Looks nice, but I have a question.
When you're going to actually implement D3DXCreateSphere (probably
applies to subsequent mesh functions too), aren't you going to need
big chunks of this code, like the compute_sphere and *_sincos_table
Or are you going to use a different approach to compute the meshes in
the actual implementation?
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