[PATCH 1/1] d3dx9: Complete test for D3DXCreateSphere. (try 5)

Octavian Voicu octavian.voicu at gmail.com
Mon Jul 26 19:09:24 CDT 2010

On Tue, Jul 27, 2010 at 1:30 AM, Misha Koshelev <misha680 at gmail.com> wrote:
> I have spent quite a bit of time with Henri on IRC re this patch (thank you so much) and it now has his blessing.
> Hopefully everyone else's as well :)

Looks nice, but I have a question.

When you're going to actually implement D3DXCreateSphere (probably
applies to subsequent mesh functions too), aren't you going to need
big chunks of this code, like the compute_sphere and *_sincos_table

Or are you going to use a different approach to compute the meshes in
the actual implementation?


More information about the wine-devel mailing list