[PATCH 1/1] d3dx9: Complete test for D3DXCreateSphere. (try 5)
Misha Koshelev
misha680 at gmail.com
Mon Jul 26 20:15:20 CDT 2010
> On Tue, Jul 27, 2010 at 1:30 AM, Misha Koshelev <misha680 at gmail.com> wrote:
> > I have spent quite a bit of time with Henri on IRC re this patch (thank you so much) and it now has his blessing.
> >
> > Hopefully everyone else's as well :)
>
> Looks nice, but I have a question.
>
> When you're going to actually implement D3DXCreateSphere (probably
> applies to subsequent mesh functions too), aren't you going to need
> big chunks of this code, like the compute_sphere and *_sincos_table
> functions?
>
> Or are you going to use a different approach to compute the meshes in
> the actual implementation?
>
> Octavian
>
Yes it is going to be fairly similar. A few exceptions:
* No mesh structure per se (vertex and index buffer inline in the actual function)
* Definitely the sincos_table parts
You can see (a rather dated at this point) version here:
http://github.com/misha680/wine/blob/master/dlls/d3dx9_36/mesh.c
Why do you ask?
Are you aware of a good way to share code between tests and the actual function?
Thank you
Misha
p.s. I'm not really aware of another (better) approach to compute.
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