ddraw: Ensure fullscreen size of fullscreen windows

Johan Gill johan.gill at gmail.com
Tue Jul 27 06:44:03 CDT 2010


On Tue, Jul 27, 2010 at 12:22 PM, Stefan Dösinger
<stefandoesinger at gmx.at> wrote:
>
> Am 27.07.2010 um 00:19 schrieb Johan Gill:
>
>> This patch fixes the long-standing regression bug 17215.
>>
>> Enjoy, and provide feedback if you don't ;)
>> <17215.txt>
> Usually wined3d does the window setup. I recommend to take a look at WineD3D's AcquireFocusWindow and SetDisplayMode
>
> The problem is somewhat more complicated though - there's swapchain_setup_fullscreen_window and swapchain_restore_fullscreen_window, but wined3ddevice::Setdisplaymode doesn't call the swapchain(because there may not be one if ddraw hasn't created the primary surface yet).
>
>

I would say that we need to pull the WineD3DDevice into the game as
soon as we go fullscreen then. I didn't look that closely on that code
yet, but I guess it takes some changes there to have it fly without a
surface.

/Johan Gill



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