[PATCH 01/11] d3d10: Add the ID3D10Blob interface.

Henri Verbeet hverbeet at gmail.com
Tue Jul 27 10:27:19 CDT 2010

On 27 July 2010 17:04, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> Will do. Not sure on the effect stuff: on
> http://msdn.microsoft.com/en-us/library/dd607324%28v=VS.85%29.aspx the
> D3DCompile input is described as "a pointer to uncompiled shader data;
> either ASCII HLSL code or a compiled effect", but some tests are
> required to see what that really means.
Odd, I'd expect compiled effects to also have compiled shaders. If
it's just about extracting the shader blobs that's easy though, you
don't need a full effect parser for that.

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