[PATCH 01/11] d3d10: Add the ID3D10Blob interface.

Henri Verbeet hverbeet at gmail.com
Tue Jul 27 10:27:19 CDT 2010


On 27 July 2010 17:04, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> Will do. Not sure on the effect stuff: on
> http://msdn.microsoft.com/en-us/library/dd607324%28v=VS.85%29.aspx the
> D3DCompile input is described as "a pointer to uncompiled shader data;
> either ASCII HLSL code or a compiled effect", but some tests are
> required to see what that really means.
>
Odd, I'd expect compiled effects to also have compiled shaders. If
it's just about extracting the shader blobs that's easy though, you
don't need a full effect parser for that.



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