[PATCH 02/11] d3d10: Implement D3D10CreateBlob().

Rico Schüller kgbricola at web.de
Tue Jul 27 12:37:03 CDT 2010

Am 27.07.2010 00:55, schrieb Henri Verbeet:
> 2010/7/26 Rico Schüller<kgbricola at web.de>:
>> +        IUnknown_Release((IUnknown *)object);
> Since you'll probably resend this anyway based on Matteo's comment, I
> think just HeapFree() should do just as well. Also, I don't have a
> recent enough DX SDK to check at the moment, but if d3dcommon.h is
> generated by IDL, it will mostly likely have proper COM macros for
> ID3D10Blob as well.
Yeah, I'll resend the patches after Matteo's patch is in. I'll check the 

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