[PATCH 1/1] d3dx9: Complete test for D3DXCreateSphere. (try 5)

Alexandre Julliard julliard at winehq.org
Fri Jul 30 05:01:59 CDT 2010


Misha Koshelev <misha680 at gmail.com> writes:

> +            for (i = 0; i < number_of_vertices; i++)
> +            {
> +                ok(compare_vec3(vertices[i].position, mesh->vertices[i].position), "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vertices[i].position.x, vertices[i].position.y, vertices[i].position.z, mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
> +                ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal), "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z, mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);

Please add some line breaks occasionally. 100 chars is a reasonable
limit, a bit more is tolerated, but 300 is too much.

> +    /* free lookup tables */
> +    free_sincos_table(&phi);
> +    free_sincos_table(&theta);
> +
> +    /* success */
> +    return TRUE;

There's no need for that sort of comments, the purpose of that code is
obvious.

-- 
Alexandre Julliard
julliard at winehq.org



More information about the wine-devel mailing list