WINE and demoscene products
Wolfram Sang
wolfram at the-dreams.de
Sat Jun 12 04:13:21 CDT 2010
On 12/06/10 08:37, Dan Kegel wrote:
> Yeah, that's pretty cool. I ran Lifeforce as a demo at several talks
> last year, it was very convincing. (Although, frankly, running
Cool.
> retail DVD-ROM games on day of beta or release is an even more
> convincing feat if we can pull it off.)
Sure thing - for marketing, games are probably more convincing. For
testing though, demos might be quite useful as they are easier to get.
> As somebody else pointed out, there are already appdb entries for
That somebody was me ;)
> (I'm not sure how much overlap there is between demos and
> real games, but the idea of a really small graphical app is
> appealing, one would expect they'd be easier to diagnose?)
Well... can't tell about the overlap. A few of the creators work in the
game-buisness, though. And while not all demos are small, the small ones
(in size, like 4k) often do nasty tricks to achieve their mission; I have
no experience if that makes them harder to debug in reality. Still, there
is one major advantage: Most people do talk about their code if asked. So
maybe they could point to potential issues or alike.
Regards,
Wolfram
More information about the wine-devel
mailing list