[PATCH 1/7] d3dx9: Shape functions in own file, add stub and basic tests for D3DXCreateSphere.

Misha Koshelev misha680 at gmail.com
Thu Jun 24 11:11:25 CDT 2010

> On 24 June 2010 05:18, Misha Koshelev <misha680 at gmail.com> wrote:
> > Dan suggested tests ok during code freeze so blame Dan for my patches ;)
> Certainly will. wine-devel is an open mailing list, and posting is
> easy. You'll probably want to check with something like "git shortlog
> -s -n" if the advice you're getting is actually worth taking. The way
> I see it, you have more experience with getting patches accepted
> yourself. More to the point, if you look at
> http://source.winehq.org/patches/, you'll see 62909 is marked as
> "Deferred", so resending in a slightly different form isn't going to
> help much.
Ah I see thank you. I take it this means deferred until post-code freeze (please correct me if incorrect).

> As for the patch itself, I'm not convinced there's value in having a
> separate file for "Shape Drawing Functions", these are clearly mesh
> constructors. I thought the original patch was mostly ok in that
> regard, although there are (very) minor issues like using %d for
> unsigned arguments and using imo ugly typedefs like LPDIRECT3DDEVICE9
> over simply "IDirect3DDevice9 *".
Ok thank you. Since we are in code freeze and I'd like to help wine, perhaps then I will just
go down the list of 1.2 milestone bugs for now and see if I can help.

Post code freeze, I can then start on the d3dx9 stuff as I am really not akin to having my own
private repo as of yet and I think that going from a private repo to getting patches into Wine itself
might be a little more difficult than I'd like - rather than doing it all at once...

So thus for now work on 1.2 milestones.

Then D3DX9.

Off to work...


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