1/2 wined3d: prepare yuv code for 8-bit palette support

Henri Verbeet hverbeet at gmail.com
Wed Mar 3 04:15:04 CST 2010


On 2 March 2010 20:24, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> Hi,
>
> This patch is the first of two patches which will start a cleanup of
> the surface code which is a big mess due to the 8-bit palette code.
> The 8-bit code will be moved to the blit_shader code in a way similar
> as is done for YUV. This first patch renames yuv data types /
> structures to 'complex', to make it more clear that the code is not
> just for yuv-fixups.
>
I think you should rename CHANNEL_SOURCE_YUV0 and CHANNEL_SOURCE_YUV1
as well then, and possibly gen_yuv_shader().



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