Wiki - 3D driver issues

Charles Davis cdavis at mymail.mines.edu
Sat Mar 13 22:11:01 CST 2010


On 3/13/10 8:23 PM, James McKenzie wrote:
> Stefan Dösinger wrote:
>> Am 08.03.2010 um 13:23 schrieb Roderick Colenbrander:
>>
>>   
>>> Hi,
>>>
>>> Multiple times a day you encounter people who can't get 3D working in
>>> Wine. I'm getting so sick of these questions, that I decided to start
>>> a new page on the Wiki.
>>> http://wiki.winehq.org/3DDriverIssues
>>>
>>> Feel free to add more information to it. I don't want it to give
>>> detailed instructions on how to install drivers but more a page which
>>> gives hints on what is wrong and which points people in the right
>>> direction to solve the problems. In case there is a distribution
>>> specific issue like LIBGL_DRIVERS_PATH on Ubuntu, such a thing could
>>> be described there in short.
>>>     
>> Attaching a 32 bit glxinfo binary might be helpful for debugging 64 bit multilib issues.
>>
>>   
> Would this also include use Mac users???  If not, then please mark the
> file for the Operating System that it is a target for.
It can't cover Mac users, because Mac OS has a different ABI with a
completely different object-file format (Mach-O vs ELF). If they do
attach a glxinfo binary, it would probably be for Linux.

X11 on Mac OS comes with a universal glxinfo anyway, so it's really not
necessary for Mac OS. You can forcibly run the 32-bit glxinfo on Mac OS
like so:

arch -i386 glxinfo

If you installed mesa from MacPorts, make sure you built it +universal.
If you installed whatever the equivalent package is from Fink, make sure
it's a universal binary by running:

file /sw/bin/glxinfo

It should say:

/sw/bin/glxinfo: Mach-O universal binary with <n> architectures

or some such.

Chip




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