1/3 wined3d: disable hw accelerated 8-bit blits in BltOverride

Henri Verbeet hverbeet at gmail.com
Wed Mar 17 08:54:46 CDT 2010


On 17 March 2010 14:48, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
> This first patch disables hardware accelerated 8-bit blitting. This
> code will completely use the shader backend later on and won't require
> hacks like 'paletteOverride'.
>
I'm not sure breaking things is the right approach?



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