Measuring game FPS in wine/windows?

Stefan Dösinger stefandoesinger at gmx.at
Thu Mar 18 04:35:22 CDT 2010


Am 17.03.2010 um 17:38 schrieb Roderick Colenbrander:

> On Wed, Mar 17, 2010 at 5:27 PM, Austin English <austinenglish at gmail.com> wrote:
>> Howdy,
>> 
>> I've been testing some games lately on Windows/Wine, and wanted to see
>> the difference in framerates. On windows, I've been using Fraps, which
>> works decently well, but not under wine (and it doesn't work for
>> Assassin's creed). I found D3DGears online, which supposedly works for
>> Assassin's creed on Windows (haven't checked), but doesn't work under
>> wine. Does anyone know of a standalone application that works under
>> wine?
>> 
>> Thanks!
>> -Austin
>> 
> 
> The easiest thing you can do on Wine is run using WINEDEBUG=+fps :)
> (assuming the game uses double buffering which all modern games do)
Usually the games themselves offer a way to show the framerate, or offer a sophisticated benchmarking mechanism. For example, in Source engine based games(and the old Goldsource ones) you can show the framerate with "cl_showfps 2", and do proper benchmarks with timedemos("record <name>", then play a little, "stop" to stop recording, "timedemo <name>" to play back).

Obviously this is a game specific thing, but pretty much all multiplayer capable games have a way to show the framerate, and all games based on a game engine that is separately sold have a timedemo-like mechanism.




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