1/3 wined3d: disable hw accelerated 8-bit blits in BltOverride

Stefan Dösinger stefandoesinger at gmx.at
Thu Mar 18 04:46:11 CDT 2010


Am 17.03.2010 um 15:14 schrieb Henri Verbeet:

> On 17 March 2010 15:08, Roderick Colenbrander <thunderbird2k at gmail.com> wrote:
>> Well, I discussed the situation with Stefan last weekend. He preferred
>> if I would make BltOverride a little bit nicer before I improved the
>> p8 stuff. He considered it a safe move to disable this for now. Within
> Cleaning things up is ok, but you should avoid breaking things if it
> can be reasonably avoided.
Fwiw, this patch shouldn't break the rendering result, in the worst case it just makes the performance a bit slower. I doubt that the current P8 GL blitting implementation is faster than the software fallback due to the P8->ARGB8 surface unpacking.




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