[PATCH 1/2] d3d8/tests: Add some message processing to test_wndproc().
hverbeet at gmail.com
Fri Mar 19 10:58:00 CDT 2010
On 19 March 2010 16:31, Alexandre Julliard <julliard at winehq.org> wrote:
> Reliably testing the foreground window is pretty hard, since the window
> manager is in charge of it. The user32 tests try, but despite their best
> efforts they still fail sometimes. So if you don't absolutely need that
> test, removing it is probably best.
It's kinda important in that if we don't have the right foreground
window fullscreen D3D applications may not receive keyboard/mouse
input. On the other hand, I don't necessarily need the test to
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