[1/3] WineD3D: check the GL flags in CheckDepthStencilCapability, not the static info
thunderbird2k at gmail.com
Thu Mar 25 03:17:25 CDT 2010
On Thu, Mar 25, 2010 at 9:10 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 24 March 2010 23:53, Stefan Dösinger <stefan at codeweavers.com> wrote:
>> These flags will be unset if the format is not supported by GL and is consistent with the other
>> depth stencil check functions.
> So what happens if the GL implementation doesn't support
> ARB_depth_texture, for example?
My suggestion was to extend 'init_format_texture_info' and set
'wined3d_format_desc->supported' when the extension is around.
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