xlive: add initial stub dll (1/3)

Austin English austinenglish at gmail.com
Tue Nov 2 14:46:23 CDT 2010

On Tue, Nov 2, 2010 at 12:34 PM, Alexandre Julliard <julliard at winehq.org> wrote:
> Austin English <austinenglish at gmail.com> writes:
>> This dll is not a core part of windows (at least, not yet), but I
>> think it should be considered for inclusion in Wine. A bit of
>> explanation is necessary:
>> xlive.dll comes from Games for Windows (1,2), whose installer depends
>> on .Net 3.5 (can be skipped with the /nodotnet parameter). Native
>> fails on wine, however, unless a native msasn1.dll is provided,
>> because xlive.dll is digitally signed (so implementing our own
>> msasn1.dll won't help). As it currently stands, users can't play any
>> 'Game for Windows' that doesn't have a Windows license.
> That's not a good enough reason, particularly considering how ugly the
> resulting code is. And it seems unlikely that this is ever going to move
> beyond the nasty hack stage, given the lack of documentation.

Fair enough. You never know until you try and have the code in hand.

For those interested, I've put an initial fork at
http://github.com/austin987/wine/ . If you've got any games that need
xlive, please test against it and report any bugs to me directly or at
http://bugs.winehq.org/show_bug.cgi?id=23532. I plan to expand the
tests next, to try and get some documentation, so that it can possibly
be implemented in the future in a clean way (by someone else, if need


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