xlive: add initial stub dll (1/3)
scott at open-vote.org
Wed Nov 3 00:00:29 CDT 2010
On 11/02/2010 01:34 PM, André Hentschel wrote:
> Am 02.11.2010 20:46, schrieb Austin English:
>> On Tue, Nov 2, 2010 at 12:34 PM, Alexandre Julliard <julliard at winehq.org> wrote:
>>> Austin English <austinenglish at gmail.com> writes:
>>>> This dll is not a core part of windows (at least, not yet), but I
>>>> think it should be considered for inclusion in Wine. A bit of
>>>> explanation is necessary:
>>>> xlive.dll comes from Games for Windows (1,2), whose installer depends
>>>> on .Net 3.5 (can be skipped with the /nodotnet parameter). Native
>>>> fails on wine, however, unless a native msasn1.dll is provided,
>>>> because xlive.dll is digitally signed (so implementing our own
>>>> msasn1.dll won't help). As it currently stands, users can't play any
>>>> 'Game for Windows' that doesn't have a Windows license.
>>> That's not a good enough reason, particularly considering how ugly the
>>> resulting code is. And it seems unlikely that this is ever going to move
>>> beyond the nasty hack stage, given the lack of documentation.
>> Fair enough. You never know until you try and have the code in hand.
>> For those interested, I've put an initial fork at
>> http://github.com/austin987/wine/ . If you've got any games that need
>> xlive, please test against it and report any bugs to me directly or at
>> http://bugs.winehq.org/show_bug.cgi?id=23532. I plan to expand the
>> tests next, to try and get some documentation, so that it can possibly
>> be implemented in the future in a clean way (by someone else, if need
> There are already some Projects which reimplement non-windows dlls like e.g. cuda.
> I totally see the reason to not integrate them into Wine, but maybe we could start a small Project hosting all that stuff at _one_ point and not spread over the www.
> Maybe my upcoming CE dlls will also fall into that catagory...
> Then we also could pack the .dll.so's up into one nsis installer, where you can select which subproject you want to install.
> (Maybe 32-bit and 64-bit? And possibly in some other way also for ARM?)
> Your opinions?
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