[PATCH 5/5] d3dcompiler_43/tests: Added trigonometric function tests to HLSL test suite

Travis Athougies iammisc at gmail.com
Sun Nov 7 02:55:53 CST 2010

It definitely could. I just thought that would result in a lot of ugly
probe array definitions. Nevertheless, if you think it would be
cleaner, I could definitely migrate it over, without too much effort.


On Tue, Nov 2, 2010 at 4:18 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 2 November 2010 07:20, Travis Athougies <iammisc at gmail.com> wrote:
>> +/* Repeatedly call a shader 32 times with linearly varying values and test the results against
>> +   an array of floats using the given epsilon */
> Why can't this just use the existing framework?

Travis Athougies

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