[1/2] opengl32/tests: Add tests for special case of SetPixelFormat
tijnema at gmail.com
Wed Nov 24 16:42:38 CST 2010
On Wed, Nov 24, 2010 at 11:37 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 24 November 2010 23:34, Matijn Woudt <tijnema at gmail.com> wrote:
>> That's what I had in mind first too, but I couldn't figure out how to
>> get that handle over to device_init (in d3d9) where the window is used
> Why do you need it there?
The current code is using the window, I guess it wouldn't work if
focus_window is still pointing to the main device context. I might be
missing something here, but I don't see how this can possibly work.
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