Am 12.10.2010 um 13:40 schrieb Henri Verbeet: > + hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL, > + SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR); Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.