[PATCH 1/5] ddraw: Use a linear filter in ddraw_surface7_Blt().

Stefan Dösinger stefandoesinger at gmx.at
Tue Oct 12 07:34:36 CDT 2010

Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
> +    hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
> +            SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.

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