About: d3dx9: Store transform matrix per-sprite.
Joris Huizer
joris_huizer at yahoo.com
Tue Oct 19 08:03:47 CDT 2010
Hello,
In this patch ID3DXSpriteImpl_Flush is adapted; the new loop being like:
int i, count, start;
/* ... */
for(start=0;start<This->sprite_count;start+=count,count=0) {
i=start;
while(i<This->sprite_count &&
(count==0 || This->sprites[i].texture==This->sprites[i-1].texture)) {
/* filling in array */
}
/* rest of the outer loop, using array and count */
}
It seems count is used uninitialised here on the first iteration ?
HTH,
Joris
More information about the wine-devel
mailing list