Linux kernel and game performance?
shachar at shemesh.biz
Tue Oct 26 02:23:21 CDT 2010
On 26/10/10 01:26, Dan Kegel wrote:
> The game runs a secondary timing thread
> with THREAD_PRIORITY_TIME_CRITICAL, where it simply sleeps for 16ms
> and sends events to the main thread to tell it that a new frame is
> needed. On Linux the necessary timing accuracy is not available, so it
> wavers between 16ms and 20ms.
I thought TICKLESS did away with the timer resolution issues.
Also, I'm not aware of any easy high frequency timers in Windows. Which
API does it use?
Lingnu Open Source Consulting Ltd.
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