Linux kernel and game performance?

Shachar Shemesh shachar at shemesh.biz
Tue Oct 26 02:23:21 CDT 2010


On 26/10/10 01:26, Dan Kegel wrote:

> The game runs a secondary timing thread
> with THREAD_PRIORITY_TIME_CRITICAL, where it simply sleeps for 16ms
> and sends events to the main thread to tell it that a new frame is
> needed. On Linux the necessary timing accuracy is not available, so it
> wavers between 16ms and 20ms.
>    
I thought TICKLESS did away with the timer resolution issues.

Also, I'm not aware of any easy high frequency timers in Windows. Which 
API does it use?

Shachar

-- 
Shachar Shemesh
Lingnu Open Source Consulting Ltd.
http://www.lingnu.com




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