d3dx9: Implement D3DXFVFFromDeclarator. (try 2)

misha680 misha680 at gmail.com
Wed Sep 1 12:00:39 CDT 2010



Henri Verbeet wrote:
> 
> On 1 September 2010 02:40, Misha Koshelev <misha680 at gmail.com> wrote:
>> +    while (texture <= 8)
> What is the "texture == 8" case for? Also, it seems to me FVFs require
> texcoords to be assigned to consecutive texture units.
> 
> 
> 
> 

Thx. Fixed. What do you think of? Two version:

Version 1 - minimal changes to meet above
http://wine.1045685.n5.nabble.com/file/n2799615/0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version1
0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version1 

Version 2 - a little more creative, simplified some
http://wine.1045685.n5.nabble.com/file/n2799615/0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version2
0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version2 

Personally, I like version 2, but pls let me know which one (or if neither)
you prefer for wine-patches.

Thanks
Misha

-- 
View this message in context: http://wine.1045685.n5.nabble.com/Re-d3dx9-Implement-D3DXFVFFromDeclarator-try-2-tp2799241p2799615.html
Sent from the Wine - Devel mailing list archive at Nabble.com.



More information about the wine-devel mailing list