d3dx9: Implement D3DXFVFFromDeclarator. (try 2)
misha680 at gmail.com
Wed Sep 1 12:00:39 CDT 2010
Henri Verbeet wrote:
> On 1 September 2010 02:40, Misha Koshelev <misha680 at gmail.com> wrote:
>> + while (texture <= 8)
> What is the "texture == 8" case for? Also, it seems to me FVFs require
> texcoords to be assigned to consecutive texture units.
Thx. Fixed. What do you think of? Two version:
Version 1 - minimal changes to meet above
Version 2 - a little more creative, simplified some
Personally, I like version 2, but pls let me know which one (or if neither)
you prefer for wine-patches.
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