Typo in : wined3d: Translate before scaling for rhw as well in transform_projection().
joris_huizer at yahoo.com
Tue Sep 7 06:21:41 CDT 2010
While skimming through recently committed patches, I noticed this piece:
+ /* Window Coord 0 is the middle of the first pixel, so translate by 1/2 pixels */
+ glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f);
+ checkGLcall("glTranslatef(63.0f / 128.0f, -63.0f / 128.0f, 0.0f)");
In the checkGLcall you changed the sign of the second parameter, but you didn't do this in the glTranslatef call.
This seemed a bit strange (and I don't know which one would be right).
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