[PATCH 2/5] d3d8.h: undefine INTERFACE before defining it

Roderick Colenbrander thunderbird2k at gmail.com
Wed Sep 8 10:13:10 CDT 2010

The reason for these changes is because of Visual Studio. I tried to
compile wined3d and a bunch of other dlls on Visual Studio (for a part
using Wine headers) and it failed because INTERFACE was not undefined
in some Microsoft headers (I don't remember which one, so it was a bug
there). The Microsoft ddraw.h/d3d8/d3d9 and other headers do the same
before declaring the IDirect3D interfaces (actually dsound and tons of
other headers also do it).


On Wed, Sep 8, 2010 at 5:22 AM, Alexandre Julliard <julliard at winehq.org> wrote:
> Roderick Colenbrander <thunderbird2k at gmail.com> writes:
>> @@ -129,6 +129,7 @@ typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLU
>>  /*****************************************************************************
>>   * IDirect3D8 interface
>>   */
>> +#undef INTERFACE
>>  #define INTERFACE IDirect3D8
>>  DECLARE_INTERFACE_(IDirect3D8,IUnknown)
>>  {
> The standard pattern is that it's undefined right after being
> used. Places that don't do that should be fixed.
> --
> Alexandre Julliard
> julliard at winehq.org

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