Instrumenting wined3d library
emaentra at ngi.it
Fri Apr 22 03:20:25 CDT 2011
I'd like to instrument wined3d in order to get to the bottom of the two
issues with StarCraft II:
- low FPS when we don't set affinity of all threads on one core
- low FPS when shader level is > MEDIUM
Which kind of function should I instrument?
I've instrumented all the non static in 'context.c', 'buffer.c' and
'device.c', but I guess that I should instrument all the static function
IWineD3DDeviceImpl_* in 'device.c', right?
What kind of functions should I instrument?
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