[1/5] wined3d: Add missing temporary variable declaration to ARB shader backend.

Stefan Dösinger stefandoesinger at gmx.at
Thu Apr 28 17:24:15 CDT 2011


> +    shader_addline(buffer, "TEMP TB;\n");
Which shader instruction uses this? Afair vertex shaders should only use TA, 
but there's no proper infrastructure that manages that.
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