[PATCH] dinput: Mark internal symbols as hidden
hverbeet at gmail.com
Fri Apr 29 22:18:03 CDT 2011
On 30 April 2011 00:41, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> I don't know how much the effect of marking a few functions hidden changes that
> though. In the d3d code most things are already either static or hidden, and
> still not using -fPIC on wined3d alone improves things.
Things like TRACEs still cause pc loads. There's the actual
wine_dbg_log() call that has to go through the plt, but also the
string references and the debug channel info that go through the got.
I suppose that if you're crazy enough about performance to care about
that kind of thing you'd already compiled those out anyway though.
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