Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

Henri Verbeet hverbeet at gmail.com
Tue Aug 2 07:26:16 CDT 2011


On 1 August 2011 14:08, Michael Mc Donnell <michael at mcdonnell.dk> wrote:
>> With the bitfields I'm not sure about stuff like endianess. My gut feeling
>> would be to use bitmasks and shifts to separate a DWORD instead, but bitfields
>> certainly look nicer. Beyond that endianess is a somewhat academic
>> consideration with an API that's available on x86 only. So I'd say keep the
>> bitfields.
>
> Ok good. That'll keep me from the pain of doing bit twiddling on a
> little endian machine :-)
>
You can't do that, even on x86. Bitfield memory layout is undefined.



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