Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

Michael Mc Donnell michael at
Thu Aug 4 01:48:12 CDT 2011

On Wed, Aug 3, 2011 at 2:39 PM, Michael Mc Donnell <michael at> wrote:
> Anyway you're right it's probably a good idea to stay clear of them in
> order to avoid potential compiler issues. I've updated the patch to
> implement UDEC3 and UDEC3N using shifts and masks instead of
> bit-fields. It will still only work on little-endian machines though.
> Does it look ok?

I've rebased my D3DXWeldVertices patch. Git was having trouble
applying it after Alexandre committed my ConvertPointRepsToAdjacency.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-d3dx9-Implemented-D3DXWeldVertices-and-test.patch
Type: text/x-patch
Size: 106976 bytes
Desc: not available
URL: <>

More information about the wine-devel mailing list