Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

Michael Mc Donnell michael at
Thu Aug 4 03:27:36 CDT 2011

On Thu, Aug 4, 2011 at 8:48 AM, Michael Mc Donnell <michael at> wrote:
> On Wed, Aug 3, 2011 at 2:39 PM, Michael Mc Donnell <michael at> wrote:
>> Anyway you're right it's probably a good idea to stay clear of them in
>> order to avoid potential compiler issues. I've updated the patch to
>> implement UDEC3 and UDEC3N using shifts and masks instead of
>> bit-fields. It will still only work on little-endian machines though.
>> Does it look ok?
> I've rebased my D3DXWeldVertices patch. Git was having trouble
> applying it after Alexandre committed my ConvertPointRepsToAdjacency.

Sorry for the noise. I accidentally moved some of the code around
during the rebase merge. I've moved things back in the original order.
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