d3dx9: CloneMesh test and improvements

Michael Mc Donnell michael at mcdonnell.dk
Sat Aug 13 05:22:03 CDT 2011


I've changed the implementation, like suggested by Matteo and Stefan,
to first convert to FLOAT4 and then to the respective types. I've
implemented conversion from FLOAT1-4 to the other types, except for
UDEC3 and DEC3N.

I've also changed the tests quite a bit to catch a lot of edge cases
with rounding, overflow and clamping. I ended up using a  simple
rounding method which gives the correct behavior:

+static INT simple_round(FLOAT value)
+{
+    int res = (INT)(value + 0.5f);
+
+    return res;
+}

I'll continue to add more tests for the other types and implement the
remaining conversions.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-d3dx9-Implemented-CloneMesh-conversion-and-test.patch
Type: text/x-patch
Size: 77932 bytes
Desc: not available
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20110813/9405c10a/attachment-0001.bin>


More information about the wine-devel mailing list