[1/3] wined3d: Constant load optimisations
stefandoesinger at gmx.at
Mon Aug 22 09:37:50 CDT 2011
On Sunday 21 August 2011 00:18:56 Henri Verbeet wrote:
> Yes, that's somewhat suspicious, although it's possible that the
> constants all being in a single array prevents that. I'd have to look
> up if the spec has anything to say about this.
I think that was about the attributes, not the uniforms. In my regression hunt
I ran across a game that declared a vshader attribute and didn't actually use
it, so the compiler optimized it away and glBindAttribLocationARB records a
warning in the shader's info log.
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