[PATCH 3/3] d3d8/tests: Port the depth blit test to d3d8

Henri Verbeet hverbeet at gmail.com
Fri Dec 9 06:43:22 CST 2011


On 9 December 2011 12:54, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    d3d = pDirect3DCreate8(D3D_SDK_VERSION);
> +    ok(d3d != NULL, "Direct3DCreate8 failed.\n");
> +    hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
> +    ok(hwnd != NULL, "CreateWindow failed.\n");
> +    if (!d3d || !hwnd)
> +        goto cleanup;
> +
> +    IDirect3D8_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm);
> +    ZeroMemory(&d3dpp, sizeof(d3dpp));
> +    d3dpp.Windowed = TRUE;
> +    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
> +    d3dpp.BackBufferWidth = 800;
> +    d3dpp.BackBufferHeight = 600;
> +    d3dpp.BackBufferFormat = d3ddm.Format;
> +    d3dpp.EnableAutoDepthStencil = TRUE;
> +    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
> +
> +    hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
> +            D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
> +    ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE),
> +            "CreateDevice failed, hr %#x.\n", hr);
> +    if (!device)
> +    {
> +        skip("Could not create device, IDirect3D8_CreateDevice returned %#x.\n", hr);
> +        goto cleanup;
> +    }
> +
Copy / paste is bad for you. It looks like you're trying to create a
device. Would you like to use create_device() instead?



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