d3dx9: Implement D3DXFloat32To16Array and D3DXFloat16To32Array. (try 2)
Rico Schüller
kgbricola at web.de
Sun Feb 20 14:43:15 CST 2011
Hi,
I have a small hint to the D3DXFloat32To16Array function. It seems that
some values are handled in some other way.
A small test:
D3DXFLOAT16 res;
union p
{
float f;
DWORD d;
} x;
x.d = 0x33000800;
D3DXFloat32To16Array(&res, &x.f, 1);
ok(res.value == 1, "Failed %f %x\n", x.f, res.value);
This fails with the current implementation. It's not the only value,
there are a couple of them which are of by one. This could be easily
seen by loading both d3dx36.dll (wine and native) and comparing the
values directly.
Cheers
Rico
Am 18.02.2011 02:18, schrieb Misha Koshelev:
> Fixes bug 25769. Extensively vetted by Stefan Dosinger. Passes winetestbot:
> https://testbot.winehq.org/JobDetails.pl?Key=9366
>
> Thank you
> Misha
> ---
> dlls/d3dx9_36/d3dx9_36.spec | 4 +-
> dlls/d3dx9_36/math.c | 105 +++++++++++++++++++++++++++++++++++++++++++
> dlls/d3dx9_36/tests/math.c | 69 ++++++++++++++++++++++++++++
> include/d3dx9math.h | 18 +++++++
> include/d3dx9math.inl | 31 +++++++++++++
> 5 files changed, 225 insertions(+), 2 deletions(-)
>
>
>
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