wined3d: Update detection of vertex blend capabilities

Henri Verbeet hverbeet at
Sun Jan 2 07:54:14 CST 2011

On 2 January 2011 10:52, Jeremy Chin <rekless at> wrote:
> Newer video cards have stopped reporting the ARB_VERTEX_BLEND GL capability,
> but ARB_VERTEX_PROGRAM implies the same capability.
I don't think so. If this works at all it's probably because you're
passing some previous value of gl_max (like GL_MAX_TEXTURE_UNITS_ARB)
for the number of blend matrices.

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